I know, I've been slack. High(relative) poly version has been made for the most part, I just have to attach the antenna thingies, then get on to the fiberglassing and stuff.
It's a tight squeeze for now, but once it's on, there's enough room for me to mount a small screen and still be able to focus on it.
Going to finish modeling the back of the body soon(now).
Catch
The Life and Times of a 3D Artist
Wednesday, October 27, 2010
Sunday, October 24, 2010
The Bigger They Are, The Harder They Fall
So uh... 2 revisions later I still have an undersized helmet. I think I've got the right size now though, I hope.
It's getting really annoying, halfway through finishing it then realising it's too small. Oh well. I'll start work on it again tomorrow and hopefully it's the right size. Then I can start thinking about fiberglassing.
It's getting really annoying, halfway through finishing it then realising it's too small. Oh well. I'll start work on it again tomorrow and hopefully it's the right size. Then I can start thinking about fiberglassing.
Friday, October 22, 2010
It's a small world after all
This is why I don't like the real world. It seems to be working pretty good, but it's turned out a tad too small.
I've been looking around the virtual underground network, and seen a few tips and techniques for such things. One of the main ones being using a low poly version of the same model first to get the scale right. dat soudns rad!1! As if it ain't low poly enough...in comparison to that faggot owned company with the lamp and the toys and the bad music owned by that queer that has shares in turtlenecks. Oh how everyone adores them, it sickens me.
Anyway, so I guess that's what I'll end up doing tonight. Cutting down the polygon count severely to the point I could probably put it in Quake II. Just so I only have to put in less than half the effort to build the model, instead of building the full count to only find out it's the wrong size again.
We'll see how we go.
I've been looking around the virtual underground network, and seen a few tips and techniques for such things. One of the main ones being using a low poly version of the same model first to get the scale right. dat soudns rad!1! As if it ain't low poly enough...in comparison to that faggot owned company with the lamp and the toys and the bad music owned by that queer that has shares in turtlenecks. Oh how everyone adores them, it sickens me.
Anyway, so I guess that's what I'll end up doing tonight. Cutting down the polygon count severely to the point I could probably put it in Quake II. Just so I only have to put in less than half the effort to build the model, instead of building the full count to only find out it's the wrong size again.
We'll see how we go.
Wednesday, October 20, 2010
The End of The Beginning
New blog, derp. Makin' a cosplay outfit. Full body suit of armour. None of that Halo shit though.
Pretty much mostly finished the 3D model itself. I've finally just started putting pieces together in the real world, starting with none other than the helmet first, of course.
Note: old render
Now, this is going to be a real challenge for me. I have no real experience in papercraft or auto bodywork. The closest I've come to fiberglass is installing insulation in my house. That shit is nasty.
So I started working on the helmet last night, finished all the pieces. But silly me, I got rid of half of the helmet then split it into 4 pieces thinking it would be easier to put together. Sure, it was easy to put together, but then trying to join the 4 pieces in a manner that doesn't look like ass? No. So I've got more card on the way, going to chuck the full helmet back into Pepakura and try again.
So I started working on the helmet last night, finished all the pieces. But silly me, I got rid of half of the helmet then split it into 4 pieces thinking it would be easier to put together. Sure, it was easy to put together, but then trying to join the 4 pieces in a manner that doesn't look like ass? No. So I've got more card on the way, going to chuck the full helmet back into Pepakura and try again.
We'll see how we go.
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